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Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
26
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Posted - 2016.03.14 08:59:49 -
[1] - Quote
Oh, you mean to say that taking the watchlists away has caused there to be a higher number of war decs like everyone said there would be? Say it ain't so. |

Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
27
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Posted - 2016.03.14 10:07:38 -
[2] - Quote
Payne Dakara wrote:Avoiding war targets is pretty easy for a defending corp you just have to follow few simple rules in regards to trade hubs and work as a team to gather intelligence if a war target is close.
On the other hand pirates don't like to fight they want an easy kill so if you try to fight them they just dock.
It is however possible to setup traps and kill some of them but it usually does not worth the effort especially for small industrial corp.
So in order to annoy so called MERCS I'll just list the measures needed so that they have hard time finding targets and switch to low sec or null sec pvp where they will loose some ships instead of harassing defenseless targets . ;)
1. Corporation Safe spot locations in all trade hubs (Jita, Amarr, Dodixie, Hek) also in home systems. - instant warp after undock safe spot - instant dock for trade station
2. Avoid main trade route systems like Uedama when traveling with slow ships, use frigate with propulsion upgrades for 2s warp time when you have to travel to trade hubs during war.
3. Use alts in NPC corp to transport large shipments.
4. Add war deck corp with red standing and watch local, don't mine AFK and if you see them dock.
5. Watch opposing corp kill board and see if they are close to where you are, if you have standing use locator agents for same purpose.
In reply to a couple of things you said. We love fights. If you're a war target and want to set up a fight just contact one of us. We would love a fleet fight. Are you talking about mercs or pirates? They aren't the same thing. You don't have to add us to red. War targets are clearly marked in local. I'll make 40 jumps through high and low to get a target. If you're at war you aren't ever safe unless you're docked. So feel free to watch our kill board but if you are out, I'm hunting you! Distance doesn't matter to me.
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Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
29
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Posted - 2016.03.14 16:24:44 -
[3] - Quote
Payne Dakara wrote:My two cents on the war system that could improve things a little bit:
2. Base fee should be calculated based on number of members in wardecked corp or alliance, more members higher the cost.
You should research things. This part is already true. |

Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
32
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Posted - 2016.03.19 12:08:33 -
[4] - Quote
Gavascon wrote:well, after reading several pages of gripes and suggestions i have come to a serious rationalization.
point 3) in a feeble attempt to "make things fair", there have been suggestions about skill based war dec queues. seriously? if anyone trained every skill available it would take over 20 years to accomplish. you want to add another one?
end rationalization.
Not that I agree or disagree with your points as a whole, I would like to ask when the last time you logged into Eve was. The reason I ask is because with the addition of skill injectors it would only take a minute to train all of the skills in the game, if someone wanted to do so. When someone is talking and they make a highly false claim I just stop listening\reading. |

Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
33
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Posted - 2016.03.19 12:49:41 -
[5] - Quote
Gavascon wrote:Smitty Uitra wrote:Gavascon wrote:well, after reading several pages of gripes and suggestions i have come to a serious rationalization.
point 3) in a feeble attempt to "make things fair", there have been suggestions about skill based war dec queues. seriously? if anyone trained every skill available it would take over 20 years to accomplish. you want to add another one?
end rationalization. Not that I agree or disagree with your points as a whole, I would like to ask when the last time you logged into Eve was. The reason I ask is because with the addition of skill injectors it would only take a minute to train all of the skills in the game, if someone wanted to do so. When someone is talking and they make a highly false claim I just stop listening\reading. Was on before downtime. Yes, there are skill injectors. But skills aren't the problem. The issue is how players won't find solutions to their in-game problems. They want "government" to do that for them. There are many solutions available to players before war comes their way & after war arrives.
You said it would take 20 years to train all of the skills ingame. It would only take minutes with skill injectors. If you didn't think that skills were the problem then why was it in your argument? |
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